The LFG Network Toxicity Charter
Preamble
Toxicity in team-based competitive gaming is not bad luck and it is not weather. It is the predictable result of specific, well-documented conditions: skill and intent mismatch, situational frustration, powerlessness, anonymity, and a culture trained to shrug and call it "part of the game."
The evidence is blunt. More than 80% of adult players report experiencing harassment in online multiplayer games. Players are two to over three times more likely to be hit with toxicity by their own teammates than by opponents. Worse still, it spreads: exposure to a teammate's toxicity sharply raises the odds that the exposed player becomes toxic in the same match.
This Charter exists to attack those conditions at the root. It does not ask communities to "be nicer." It asks them to adopt a shared set of standards and mechanisms designed to remove the causes of team-based toxicity before they produce it. Every community that joins the Plausible LFG Network accepts this Charter as a condition of membership.
We are not claiming a magic filter. The most durable fix for toxicity is cultural: explicit standards, modelled by leaders, applied consistently, and made portable across a network. That is what this document seeks to facilitate.
Section 1 - Status and Scope
1.1 Acceptance (click-to-accept). Acceptance of this Charter is a required step when joining the LFG Network. An authorised representative of the community confirms acceptance through a click-to-accept gate during onboarding. A community cannot complete signup without it.
1.2 Who it binds. The Charter binds the community as an organisation (its owners, admins, and moderators) and, through the community's own rules, every member who plays under its banner on the Network.
1.3 A good-faith, living document. Version 1.0 is adopted in good faith. The emphasis is on adoption, culture-building, and shared improvement rather than punishment. The Charter is reviewed with signatory communities on a fixed cycle (see 4.7) and evolves through participatory review rather than top-down edict.
1.4 Floor, not ceiling. These are minimum standards. Communities are encouraged to go further. None should go lower.
Section 2 - Definitions
A recurring reason toxicity survives is that nobody agrees on what it is. Official in-game report categories are routinely found ambiguous and hard to apply, and players differ widely on where banter ends and abuse begins. A shared definition is the first elimination mechanism.
2.1 Toxicity means any behaviour undertaken at a teammate's or opponent's expense that degrades their experience, safety, or ability to compete. Across the research it falls into five recognisable types:
- Communicative aggression - flaming, verbal abuse, harassment, slurs, hate speech, targeted spam.
- Sabotaging - intentional feeding ("inting"), throwing, going AFK, griefing, deliberately wasting team resources.
- Hostage-holding - refusing reasonable surrender, ransoming the match, or forcing teammates to suffer a decided game out of spite.
- Mediocritizing - deliberately underperforming, "soft" sabotage, malicious compliance.
- Cheating and external harm - cheats and exploits, plus out-of-game attacks: doxxing, swatting, scams, and threats.
2.2 What is NOT toxicity. Playing badly is not toxicity. Losing is not toxicity. A missed shot, a bad call, a learning teammate, or consensual trash talk between players who both opt in is not toxicity. Reporting someone simply for underperforming is itself a misuse of the system. This distinction protects players from punitive, weaponised reporting and keeps the standard credible.
Section 3 - The Commitments
Each Article names the documented cause it targets, the commitment, and the mechanism intended to eliminate that cause in practice.
Part I - Remove the conditions before the match starts
Article 1 - Alignment before queue
Targets: skill, role, region, language, and playstyle mismatch. Mismatch is one of the most-cited engines of team-based toxicity; players "perpetrate toxicity before the game has even started" when thrown together with strangers they would never have chosen.
Commitment: The community will use and promote choice-based LFG so members align on skill, language, region, and playstyle before queuing, rather than being assigned random teammates.
Mechanism: Replace forced randomness with informed choice. When players opt into each other on validated data, the frustration of mismatch (and the toxicity it triggers) is removed at the source.
Part II - Defuse toxicity in the moment
Article 3 - Own your tilt
Targets: situational frustration, perceived loss, in-team conflict. Toxicity is largely short-lived and fuelled by in-the-moment frustration, anger, and the pressure of high-stakes ranked play.
Commitment: Members agree that a bad round, a loss, or a teammate's mistake is never a licence to flame. Tilt is managed, not exported onto the team.
Mechanism: Naming tilt as the member's own responsibility (with promoted norms like muting yourself before muting others, or taking a queue break) interrupts the frustration-to-abuse pathway.
Article 4 - No quitting, no throwing
Targets: Sabotaging, mediocritizing, and rage-quitting. Perceived poor performance and powerlessness drive players to feed, AFK, or hold a lost game hostage.
Commitment: Intentional feeding, throwing, AFK abandonment, deliberate underperformance, and ransoming matches are prohibited and sanctionable.
Mechanism: Treating in-game sabotage as a defined, enforceable offence (not a grey area) removes the "I am allowed to give up on my team" loophole.
Article 5 - Restore agency
Targets: Powerlessness and "the system is unfair." Much toxicity stems from feeling powerless or cheated by matchmaking.
Commitment: The community will give members real, low-friction routes to change their situation (re-queueing, switching groups, or finding better-aligned teammates) instead of being trapped.
Mechanism: Choice-based LFG and easy regrouping replace the trapped-and-tilting state that breeds lashing out.
Part III - Stop the spread
Article 6 - Break the contagion
Targets: the vicious cycle and retaliation. Exposure to toxicity measurably increases the chance a player becomes toxic in the same match, and the effect is strongest from the teammates you chose to play with.
Commitment: Members commit not to retaliate in kind. Matching toxicity with toxicity is itself a breach, not an excuse.
Mechanism: Cutting the retaliation reflex starves the cycle that turns one bad actor into a ruined lobby.
Article 7 - End normalization
Targets: "it is just part of the game." Normalization is what keeps toxicity alive and suppresses reporting.
Commitment: The community will explicitly reject "part of the game" framing in its rules, onboarding, and culture.
Mechanism: Refusing to normalize it restores the social signal that toxicity is a violation, not a default.
Article 8 - Bystanders do not stay silent
Targets: Bystander passivity. Toxicity thrives where bystanders do not intervene, and breaking the cycle must not fall on the victim.
Commitment: Members are expected to call out toxicity and support the person targeted, and the community will recognise positive behaviour, not only punish bad behaviour.
Mechanism: Activating bystanders and rewarding good conduct shifts the prevailing norm of the room, which research identifies as the real lever.
Article 9 - Accountability over anonymity
Targets: Online disinhibition and "untouchable" anonymity. The disinhibition of anonymity makes players feel they can say anything without consequence.
Commitment: Within Network communities, members carry a persistent community identity and a standing among peers; conduct follows the player.
Mechanism: Persistent identity and consequence within the community remove the "nobody knows me, nothing happens" condition that enables disinhibited abuse. This is community-level accountability, not an automated platform scoring system.
Part IV - Protect people
Article 10 - Zero tolerance for identity-based abuse
Targets: Discrimination and disproportionate harm to marginalised players. Harassment is grounded heavily in sexism and racism and falls hardest on women, players of colour, and LGBTQ+ players.
Commitment: Hate speech and harassment based on gender, race, ethnicity, sexuality, religion, or disability carry zero tolerance and the community's strongest sanctions.
Mechanism: A hard, non-negotiable line on identity-based abuse protects the players most often driven out, with no "banter" defence.
Article 11 - No victim-blaming; real support
Targets: victim-blaming culture and ineffective coping. Placing the burden of avoiding toxicity on its targets is a form of victim-blaming, and most player coping is avoidance that helps only short-term. Younger, highly invested, and competitively oriented players are most at risk.
Commitment: The community will not tell targets to "just mute and move on" as its answer. It will provide a clear, responsive route to report, be heard, and get support.
Mechanism: Moving the burden off victims and onto the community removes the learned helplessness that makes people stop reporting.
Part V - Accountability and governance
Article 12 - Constructive, non-weaponised reporting
Targets: ineffective and abused reporting. Reporting is widely seen as slow or useless, and is undermined by people reporting others for simply playing badly.
Commitment: The community will operate clear reporting tied to the Section 2 definitions, act on it visibly, and treat bad-faith or retaliatory reports as violations.
Mechanism: Definitions plus timeliness plus anti-abuse rules rebuild trust in reporting, so players use it instead of giving up.
Article 13 - Leaders model and enforce
Targets: weak leadership; culture is set from the top. Culture follows the people at the top, and positive role models and active leadership are central to breaking toxic cycles.
Commitment: Admins and moderators will visibly uphold this Charter, apply it consistently (including to high-profile or high-skill members), and not exempt themselves.
Mechanism: Consistent leadership removes the "rules for some" signal that licenses everyone else.
Article 14 - One Network, one standard
Targets: fragmented, inconsistent norms. Norms harden into culture only when they are shared and portable; a standard that resets at every server border never sticks.
Commitment: The community accepts the Charter as a common Network-wide baseline, so a member's conduct expectations travel with them across LFG Network communities.
Mechanism: A portable standard turns isolated good intentions into an enforceable culture across the whole Network.
Section 4 - Accountability
4.1 Good-faith standard. Version 1.0 is adopted as a shared good-faith commitment. The focus is adoption, culture-building, and improvement, not punishment. The items below are recommended practice that each community applies at its own discretion.
4.2 Recommended graduated response. A clear escalation path is encouraged: warning, then temporary restriction, then removal, proportionate to the offence under Section 2.
4.3 Hard lines. Cheating, doxxing, swatting, threats, and identity-based hate (Articles 4, 9, 10) warrant immediate and strong action without a "first warning" requirement.
4.4 Consistency. Enforcement should apply regardless of a member's rank, status, or contribution to the community (Article 13).
4.5 Transparency to members. Each community publishes its rules and these standards where members can read them before they play.
4.6 Network integrity (future). As the Charter matures beyond v1.0, the Network may introduce formal review of persistent non-compliance, developed with signatory communities. For v1.0 the emphasis remains support and shared learning, not removal.
Section 5 - Acceptance Declaration
The following declaration is presented at the click-to-accept gate during LFG Network onboarding.
"By accepting, our community joins the LFG Network Toxicity Charter as a condition of membership. We agree that toxicity is not part of the game; we adopt the definitions in Section 2, commit in good faith to the Articles in Section 3, and accept the v1.0 accountability terms in Section 4. We will hold our members, and ourselves, to this standard."